STAR TREK ADVENTURES RPG CORE Mutants & Masterminds your merchant needs the help
Description
your merchant needs the help of an assistant and has to leave him behind
plus The Guilty Party
After the final round
and put the heroes on the path to reach the fifth and final aeon orb
So plan ahead carefully to avoid being left with no assistants and thus unable to do anything
STAR TREK ADVENTURES RPG CORE Mutants & Masterminds your merchant needs the helpA new threat looms from across the Gamma Quadrant, as it is confirmed by Commander Sisko and his crew that the Dominion, led by the Founders, represent a significant threat to the Alpha Quadrant. Tension is already high in the region of Bajor and Deep Space 9, as the Maquis continue to act against the Cardassian Federation peace treaty, with Captain Janeway and the crew of the U. S. S. Voyager preparing for their mission in the Badlands. It is a
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